Case it
Guards walk their beats and cameras sweep. Dogs track your scent. Crouch behind the shelving. Anything that sees you raises the alarm.
Co-op stealth · 1–4 burglars
Every store here was built by a player in the in-game maker, and every one of them was cleared by its maker before it went up. Pick a blueprint, round up your crew, and find out how good their security really is.
The job board
Hall of infamy
Burglar points and maker points added together.
Points for clearing other people's stages.
Points when other crews play your stages.
Your first clear of each stage pays. The stage's grade sets the amount, and the grade comes from how many crews clear it.
Only other players count. Your own runs and your own favourites earn nothing.
The night shift
Guards walk their beats and cameras sweep. Dogs track your scent. Crouch behind the shelving. Anything that sees you raises the alarm.
The pricier it is, the heavier it is. A safe pays thirty times a box of cereal and carries like a fridge. Hit the quota before the clock runs out.
Haul everything into the circle, get the whole crew in, and tell the driver to go. Only what's in the van gets paid.
Paint walls and shelving, place guards and their routes, then set the clock and the quota. You have to clear your own stage before you can publish it.